Spore Life
Game of Life with Dormancy

Claudius Gros, Daniel Nevermann, Jay Lennon

Spore Game introduces dormancy into Conway's Game of Life.

Interactive Simulation App

One click for a living cell, two clicks for a spore.

Periodic Spore Patterns (α=1)

Transition Rules

Spore Life is based on the notion that the number of living cells in a 8-cell neighborhoud can be taken as an indicator of local enviromental conditions.

Spore Life is markovian cellular automaton. Transitions take place as a function of the number of alive neighbors, $N_L\in[0,8]$. A given cell can be dead, alive, or a spore (D/L/S).

0
1
2
3
4
5
6
7
8
D
D
D
D
L
D
D
D
D
D
S
S
S
L
L
S
S
S
S
S
L
D
S
L
L
D
D
D
D
D

Shallow vs. deep dormancy

The decay of spores is governed by a parameter $\alpha\in[0,1]$.

S D with probability (1-α)

The decay process is applied individually after each update step. Shallow/deep dormancy correspond to small/large $\alpha$.

Spore Life contains a stochastic component for $\alpha\ne0/1$.

Further Information

For the interactive simulation app, alternative grid sizes are available.



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